Please note that this is alpha software and is constantly being updated. The graphics and the gameplay are subject to change.
Click the image to play.
Hello! Its been too long since the last post.
Here is some new concept art. I don’t know how I feel about it yet. I am going to try out a few more styles to see what I like the best.
If you would like to give any feedback, both positive or negative is welcome, just leave a comment, it is really easy.
Change Log for Cave Bound 0.6.5
The artist has given up on this project, but I have not. Work will continue and I will redouble my efforts on this game.
I made the mistake of showing him the prototype too early. The prototype was already an addicting game. I had and still have some grand plans for the game. Including unlimited level generation, levels with thousands of branching stages, lives, continues, checkpoints, power-ups, ghost replays, and live multiplayer.
The artist wanted to take an good prototype and make it into a great flash game, but not as replayable, addictive, deep, or social network friendly, as I want to, which will turn a good prototype into an amazing game.
This is probably for the best anyways, as I was wasting too much time trying to convince him that features are a good idea and people like games with features like multiplayer and deep gameplay via a simple interface.
Known Issues:
Made a new icon so I could host the auto updating .swf with mochi.
I gave him eyes! He didn’t have eyes. Now he does, and they glow with the power/anger of at least four-and-a-half lamps.
Found this easy to use photoshop template on this guys blog http://www.pixelresort.com/blog/app-icon-template/