The artist has given up on this project, but I have not. Work will continue and I will redouble my efforts on this game.
I made the mistake of showing him the prototype too early. The prototype was already an addicting game. I had and still have some grand plans for the game. Including unlimited level generation, levels with thousands of branching stages, lives, continues, checkpoints, power-ups, ghost replays, and live multiplayer.
The artist wanted to take an good prototype and make it into a great flash game, but not as replayable, addictive, deep, or social network friendly, as I want to, which will turn a good prototype into an amazing game.
This is probably for the best anyways, as I was wasting too much time trying to convince him that features are a good idea and people like games with features like multiplayer and deep gameplay via a simple interface.
Oh :(, sad to hear that. Well I wish you luck.
He didn’t really have much done anyways. The only thing in the current game is the unanimated player, the and the title screen. Everything else is my own. I can polish that up and make it look cool in a neo-retro way.