New Concept Art!

New Concept art! Click the image to view in full screen


Hello! Its been too long since the last post.

Here is some new concept art. I don’t know how I feel about it yet. I am going to try out a few more styles to see what I like the best.

If you would like to give any feedback, both positive or negative is welcome, just leave a comment, it is really easy.

Hill Climb Mode!

Change Log for Cave Bound 0.6.5

  • Increased real in speed to make hill climb possible.
  • Tightened up the hit detection
  • Changed hook fire angle and velocity
  • Changed level height to make the level starts easier
  • Moved the camera in relation to the player. Player now sits lower on screen
  • Changed level art, and removed level coloring temporarily.

Artist has given up…

The artist has given up on this project, but I have not.  Work will continue and I will redouble my efforts on this game.

I made the mistake of showing him the prototype too early. The prototype was already an addicting game. I had and still have some grand plans for the game. Including unlimited level generation, levels with thousands of branching stages, lives, continues, checkpoints,    power-ups, ghost replays, and live multiplayer.

The artist wanted to take an good prototype and make it into a great flash game, but not as replayable, addictive, deep, or social network friendly, as I want to, which will turn a good prototype into an amazing game.

This is probably for the best anyways, as I was wasting too much time trying to convince him that features are a good idea and people like games with features like multiplayer and deep gameplay via a simple interface.

Change log. Removed gem boost and more!


  • Fixed tiles popping out on the left side of the screen
  • The boost from the gems has been removed. Did not increase total fun == removed.
  • Player does float above the starting platform any more.
  • Hook graphic has been updated to Zach’s version of the hook. Much sleeker than the black lump that I originally had.

Known Issues:

  • Player is not upright when on platform.
  • Blocks generate on top of each other.
  • Replays sometimes do not work only some of the times, other times the replays do not work almost all time time.
  • Really addictive