New Concept Art!

New Concept art! Click the image to view in full screen


Hello! Its been too long since the last post.

Here is some new concept art. I don’t know how I feel about it yet. I am going to try out a few more styles to see what I like the best.

If you would like to give any feedback, both positive or negative is welcome, just leave a comment, it is really easy.

Hill Climb Mode!

Change Log for Cave Bound 0.6.5

  • Increased real in speed to make hill climb possible.
  • Tightened up the hit detection
  • Changed hook fire angle and velocity
  • Changed level height to make the level starts easier
  • Moved the camera in relation to the player. Player now sits lower on screen
  • Changed level art, and removed level coloring temporarily.

Artist has given up…

The artist has given up on this project, but I have not.  Work will continue and I will redouble my efforts on this game.

I made the mistake of showing him the prototype too early. The prototype was already an addicting game. I had and still have some grand plans for the game. Including unlimited level generation, levels with thousands of branching stages, lives, continues, checkpoints,    power-ups, ghost replays, and live multiplayer.

The artist wanted to take an good prototype and make it into a great flash game, but not as replayable, addictive, deep, or social network friendly, as I want to, which will turn a good prototype into an amazing game.

This is probably for the best anyways, as I was wasting too much time trying to convince him that features are a good idea and people like games with features like multiplayer and deep gameplay via a simple interface.

Change log. Removed gem boost and more!


  • Fixed tiles popping out on the left side of the screen
  • The boost from the gems has been removed. Did not increase total fun == removed.
  • Player does float above the starting platform any more.
  • Hook graphic has been updated to Zach’s version of the hook. Much sleeker than the black lump that I originally had.

Known Issues:

  • Player is not upright when on platform.
  • Blocks generate on top of each other.
  • Replays sometimes do not work only some of the times, other times the replays do not work almost all time time.
  • Really addictive

Just set up the site and blog.

Expect updates at least daily for the next two weeks until the game launches.

You can play the game right now on the home page, just scroll down and start playing.

I just added the Cave Bound logo into the game, it fits nicely, but the angle might have to be redone. I am not sure.

There are also many subtler changes to the gameplay:

  • Gravity has been lowered slightly
  • Real in speed has been lowered slightly
  • New Cave floor and ceiling graphics, with more to come.
  • Rope graphic updated
  • Rope graphic made smaller
  • Player made smaller
  • Level generation has been made less intense on the begining of each level
  • Level generation gets more intense more quickly
  • Hit detection has been vastly improved with player vs cave 
  • Air Friction has been tweaked
  • Gems have been added(still kind of glitchy)

That is all for now. I will hopefully do another update before I log off tonight.